Why do they bother? Adapting any work from a pre-established creative universe is pretty much doomed to failure. And Warcraft is no exception. The film tracks the plot of the first RTS title of the franchise, and I guess it does okay with that. I don't do RTS or TBS very often. Tactical games always feel like a game of Tic-Tac-Toe (as in, whoever moves first pretty much wins) and strategic games just get dull and tedious. Remember, though, that as my other motto goes: "If that's your thing I take joy in your joy". As you can see, there's good reasons why I don't bring that motto out too often.
But the film. Oh, the film. I will concede that there were a few moments I liked, but overall, the acting was flat, the direction off, the CGI was absolutely horrible. It looks like the standard low-effort movie tie-in. I think there was even a Wilhelm Scream, just to fill out the Hack Checklist.
If they're going to make a story based on a vast universe like Warcraft, why not at the very least write an original story and use the established setting as a backdrop (shut up about Solo and Rogue One right this instant), maybe having the writers roll a toon and basing a story around that - like every fucking person who has ever played World of Warcraft?
Up next, I have to sit through this shit at least once more to finish the recap. Three times just wasn't enough to fine-tune the Shitometer 6900SX. Pity me.